AuthorTopic: Sappers  (Read 163 times)

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Offline Fishman

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Sappers
« on: August 04, 2009, 03:33:41 PM »
Author:  Ghost


Requires:  2 evenly split teams.  1 attacking, 1 defending.

Time limit:  To be determind on site

Start points:  Attacking team; at the start location designated by the game runner.  Defending team; may start anywhere on the field.

Goal:  The attacking teams goal is to "blow up" all the previously stated bases, to be determined on site.  The defending team must prevent this. 


Defending players may start at any non destroyed base.  Attacking players may start at any destroyed base.  Niether team may respawn at any contested base, or a base taking fire from enemy forces.  there will be a pre-determind spawn point for the defending team, to be used once last remaining base comes under fire.

Both the attacking team and the defending team will have a number of engineers and medics.  Only an engineer may set or defuse a "bomb".  The engineers presence starts the timer for bomb detonation.

Bomb time limits:  1 min to set the bomb.
                             2 min for bomb detonation
                             30 seconds for bomb defusal

Medic rules:  Standard MAG medic rules
                   

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Corbin Fisher A.K.A. "Fishman"
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Offline Classic

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Re: Sappers
« Reply #1 on: October 27, 2009, 03:30:47 PM »
Weren't Sappers the VC Suicide bombers?
Guns dont kill people, but 7.62mm holes in vital organs do.

Offline Ghost

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Re: Sappers
« Reply #2 on: October 27, 2009, 06:27:37 PM »
sapper- military term one who blows things up, i.e. tank sapper, building sapper.
Michael Squires
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Mason

Offline DEUCE

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Re: Sappers
« Reply #3 on: October 29, 2009, 07:44:35 PM »
we havent done this one in a while. Good stuff

Offline Joker 13

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Re: Sappers
« Reply #4 on: October 29, 2009, 07:47:28 PM »
we havent done this one in a while. Good stuff


agreed
Jules "Joker" Carrier
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